// Compute the platform-specific `extraResources` entry for bundling the // EternalTerminal `et` client. Lives under scripts/ (eslint-ignored) so it // can use Node CommonJS globals freely; consumed from // electron-builder.config.cjs. // // Binaries are produced by .github/workflows/build-et-binaries.yml and // downloaded into resources/et// by // scripts/fetch-et-binaries.cjs (gated on ET_BIN_RELEASE). // // We only emit the directive when the binary is actually on disk so that // `npm run pack` keeps working without a bundled et — for example, when the // developer skipped the fetch step or the relevant arch hasn't been built // yet. // // Unlike mosh-client, `et` is a pure network-transport client and does not // render a terminal locally, so there is no terminfo bundle to package. const fs = require("node:fs"); const path = require("node:path"); function requestedArch() { return process.env.npm_config_arch || process.env.npm_config_target_arch || process.arch; } function hasFile(file) { return fs.existsSync(file) && fs.statSync(file).isFile(); } function hasDir(dir) { return fs.existsSync(dir) && fs.statSync(dir).isDirectory(); } function etExtraResources(platform) { const etRoot = path.resolve(process.cwd(), "resources", "et"); if (!fs.existsSync(etRoot)) return []; if (platform === "darwin") { const file = path.join(etRoot, "darwin-universal", "et"); if (!hasFile(file)) return []; return [ { from: "resources/et/darwin-universal/", to: "et/", filter: ["et"] }, ]; } if (platform === "linux") { const arch = requestedArch(); const file = path.join(etRoot, `linux-${arch}`, "et"); if (!hasFile(file)) return []; return [ { from: `resources/et/linux-${arch}/`, to: "et/", filter: ["et"] }, ]; } if (platform === "win32") { const arch = requestedArch(); const exe = path.join(etRoot, `win32-${arch}`, "et.exe"); const dllDir = path.join(etRoot, `win32-${arch}`, `et-win32-${arch}-dlls`); if (!hasFile(exe)) return []; const resources = [ { from: `resources/et/win32-${arch}/`, to: "et/", filter: ["et.exe"] }, ]; // Static MSVC builds ship no DLLs; only package the directory when a // dynamically-linked build produced one. if (hasDir(dllDir)) { resources.push({ from: `resources/et/win32-${arch}/et-win32-${arch}-dlls/`, to: `et/et-win32-${arch}-dlls/`, filter: ["**/*"], }); } return resources; } return []; } module.exports = { etExtraResources };